Reception


Tomb Raider: Underworld received generally positive reviews from critics. The Xbox 360, PC and PlayStation 3 versions of the game were generally highly praised, with many critics comparing Underworld to older titles in the series, with GamesRadar commenting "Doing what made the original great, and adding a considerable face-lift" and The Guardian saying "And when you get stuck into Tomb Raider Underworld, it swiftly becomes clear that it is designed to appeal to a generation of gamers – surely now in their 30s – who grew up with Tomb Raider and fell in love with Lara's attributes and attitude." In reviews, the environments have been widely praised, many reviewers also praised Lara's motion captured movements and the much less linear style of gameplay, while some criticisms aimed at its "haywire" camera angles and "dodgy" combat system.

IGN described the game as enjoyable for the puzzles, exploration and graphics. They went on to praise that quick time events were replaced with adrenaline moments and noted improvements in combat, such as the ability to aim at two enemies at once and new sticky bombs. However, GamesRadar marked the game down for "dodgy combat". The exploration was also highly praised, with GamesRadar urging readers to "go explore Underworld." Nintendo Power and GamesRadar also praised the game's platforming elements. Despite mentions of camera issues and weaker combat, critics described it as "as good as Tomb Raider has ever been" and "the Tomb Raider we've been waiting for!"

However, the Wii and PlayStation 2 versions received mostly mixed to negative reviews. IGN commented the Wii version "is not a bad game" but went on to say "The whole thing has been oversimplified and dumbed down. The Wii puzzles are a joke, the combat is almost nonexistent, and the game is pretty short." GameSpot added "Tomb Raider Underworld can be an enjoyable adventure, but it’s marred by bugs, camera issues, and ill-conceived Wii extras." While the PlayStation 2 version was called "an embarrassment to the franchise" by IGN. They went on to say that the version was such a poor conversion that it shouldn't have even been released, saying "Full of bugs, linear play that discourages exploration and non-existent combat, Tomb Raider Underworld feels as though it's part of the series in name and main character only."

Prior to the game's release, Eidos attempted to prevent any reviews rating the game at less than 8 out of 10 from appearing, with an Eidos spokesman stating "[t]he brand manager in the US that's handling all of Tomb Raider has asked that we just manage the scores before the game is out, really, just to ensure that we don't put people off buying the game, basically. Tomb Raider: Underworld received a BAFTA nomination in 2009. For Underworld's story, Eric Lindstrom and Toby Gard received a nomination for the WGAW’s Videogame Writing Award.

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